I this episode Abby and I discuss Escape the Dark Castle, which we just played, and talk about what we love and what we might change from a designer’s perspective.
In this episode we look at two different directions that UnderQuest could go when it comes to the core adventuring mechanics. I give an overview of two options and ask you to help point me in the right direction.
In this episode we answer a questions posed in the comments of a previous video. Why do I use similar mechanics in some of my designs and what can we learn from this?
In this episode we discuss the recently announced design contest at the Game Crafter, The Single Card Challenge. What is it? What are the prizes? How the heck do you design an entire game on a single card?
In this episode we delve into the use of multifunction cards in game design. We look at a couple of games from my shelf including Oh My Goods! and also look at a couple of my own designs.