In this Designer’s Journal we discuss a new Solo-Play Tile-Flipping Dungeon-Crawler I plan on entering into the Gamerhole Design Challenge.
In this Designer’s Journal we take a look at a solo-play dungeon escape game I have been working on.
In this Designer’s Journal we look at a new design using the “I split, let’s have an auction” mechanic.
It is Designer’s Journal we look at a game I discovered while designing a different game altogether!
In this Designer’s Journal we look at the new version of Four Tribes and how it compares to the Original.
In this entry I discuss new character cards, constructing buildings, and encounters with strange alien-like enemies.
In this entry I write about how characters are used in the game and all the unique abilities each one can have.
The basic concepts of UnderQuest are discussed in this entry, including pressing-your-luck, engine-building, and worker-placement.