In this episode we take a look a few common dice mechanics and how the can be applied to a design, including roll-over, roll-under, dice-pools, and more!
In this episode we discuss choose-your-own-adventure games and dive into Legacy of Dragonholt. I also talk about Crowd Sales and why I use them instead of other crowd-funding platforms.
In this episode we take a look at a deck-building mechanic that simulates birthing and raising a child into adulthood, discuss the use of public domain artwork in games, and take a look at the solo card game Brambles.
I this episode we talk a little about protecting your game mechanic ideas, revisit the dice pool system for combat in UnderQuest, and look at a few games I ordered from the Game Crafter!
In this video I discuss two different combat dice mechanisms that I am considering for my upcoming dungeon crawler UnderQuest. Looking for feedback from the folks out there in regards to which one they prefer and their suggestions for tweaks or completely different systems altogether.